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Porsche Macan 2022 face | Test Task at Rikor Games

Here's the test task I got for my job application for Vehicle Artist position at Rikor Games studio. The main goal was to model the 2022 Porsche Macan face, maintaining the accurate geometry with nice poly/edge flow with the total triangle count not exceeding the 15k mark.

The final numbers I got are:
7924 polys;
15200 triangles;
8648 vertices.

Modeling part done in Autodesk 3ds Max with the help of Autodesk ImageModeler to calibrate and place the cameras. Optimization done in Blender, textured in Substance 3D Painter and rendered in Marmoset Toolbag.